Universes Beyond: Elden Ring
Nora3a — Non Official Product
White (39 cards)
-
Aspect of the Crucible Tail

Enchantment — Aura
Enchant creature
Enchanted creature has “this creature can block up to one additional creature.”
When this aura leaves the battlefield, create a Crucible token. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0001
-
Aspect of the Crucible Thorns

Enchantment — Aura
Enchant creature
Enchanted creature has ward
.
When this aura leaves the battlefield, create a Crucible token. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0002
-
Aspect of the Crucible Wings

Enchantment — Aura
Enchant creature
Enchanted creature has flying.
When this aura leaves the battlefield, create a Crucible token. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0003
-
Black Blade Kindred

Artifact Creature — Gargoyle
Flying
This creature enters with a lifelink counter or a vigilance counter of your choice on it.
,
, Remove a counter from this creature: Put a lifelink counter or a vigilance counter on this creature.
5/5
0004
-
Blessing of the Erdtree

Enchantment
At the beginning of your upkeep you gain X life, where X is the number of legendary permanents you control.
The Erdtree once flourished with abundance- yet it was only for a fleeting moment. Such is the course of all life.
0005
-
Bloodhound Knight

Creature — Human Knight
Flash
When this creature enters, it deals 3 damage to target attacking or blocking creature.
3/2
0006
-
Brother Corhyn
Legendary Creature — Human Cleric
Whenever another legendary permanent enters, draw a card. If you don’t control that permanent, you and that permanent’s controller draw a card instead.
0/1
0007
-
Captain’s Call

Sorcery
Create three 1/1 white Soldier creature tokens.
0008
-
Discus of Light
Instant
Target creature gains double strike until end of turn.
A gift from the young Miquella to his father, Radagon.
0009
-
Duty Beyond Death

Instant
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control.
0010
-
Enchantment Creature — Avatar
Indestructible
The vassal beast of the Greater Will and living incarnation of the concept of Order.
5/5
0011
-
Sorcery
You may cast this spell as though it had flash if X is 3 or less.
Creatures you control get +X/+X until end of turn.
It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.
0012
-
Erdtree Avatar

Creature — Treefolk
Legendary permanents you control have hexproof.
The avatars, emerging in the wake of the Elden Ring’s shattering, were determined to protect the withering Erdtree’s offspring.
6/6
0013
-
Erdtree Guardians
Creature — Human Plant
Defender

: Put two +1/+1 counters on this creature. Activate only as a sorcery.
In accordance with an ancient pact with the Erdtree, it is said that their deaths lead not to destruction, but instead to renewed, eternal life as guardians.
0/2
0014
-
Godfrey, First Elden Lord

Legendary Creature — Human Warrior
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When this creature enters, create a 2/2 white Cat creature token.
Whenever this creature attacks alone, you may tap target creature you don’t control.
3/3
0015
-
Horned Shaman

Creature — Human Shaman
Defender
Crucible tokens you control have “
,
, Sacrifice this artifact: Target creature gains lifelink until end of turn.”
0/2
0016
-
Hornsent Watchful Spirit

Creature — Spirit
Defender
When this creature dies, create a Crucible token.
Crucible tokens you control have “
, Sacrifice this artifact: This artifact deals 1 damage to target attacking or blocking creature.”
2/1
0017
-
Inspiring Roar

Instant
Put a +1/+1 counter on each creature you control.
0018
-
Legendary Creature — Human Shaman
Crucible tokens you control have “
,
, Sacrifice this artifact: Counter target spell that targets a permanent you control.”
Whenever a player discards a card, create a Crucible token. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/4
0019
-
Leyndell Page

Creature — Human Noble
First strike
: Untap this creature. Activate only once per turn.
4/3
0020
-
Leyndell Perfumer

Creature — Human Artificer

,
: Put a +1/+1 counter on target creature you control.
In time past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives
2/5
0021
-
Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
As long as you control a legendary permanent, this creature gets +0/+2.
3/3
0022
-
Lordsworn Soldier

Creature — Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
As long as you control a legendary permanent, this creature gets +0/+1.
1/2
0023
-
Maliketh, the Black Blade


Legendary Creature — Beast Cleric
Lifelink
When this creature enters or attacks, exile target permanent until this creature leaves the battlefield.
Marika’s sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.
5/4
0024
-
Legendary Creature — God
Indestructible
Token creatures you control have lifelink.
At the beginning of your upkeep, if you more life than your starting life total, put a +1/+1 counter on each creature you control.
0/2
0025a
-
Messmer’s Black Knight

Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever this creature blocks, it gets +2/+2 until end of turn.
3/3
0026
-
Messmer’s Crusade

Sorcery
Target opponent sacrifices an artifact and an enchantment.
On his mother’s wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired.
0027
-
Legendary Creature — Ogre Warrior
Reach, first strike
This creature may block any number of attacking creatures.
: This creature gets +1/+1 until end of turn.
3/3
0028
-
Night’s Cavalry

Creature — Human Knight
Vigilance
Other creatures you control get +1/+1.
The Night’s Cavalry, who now wander the dim roads at night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
5/5
0029
-
O’ Mother

Instant
Untap all creatures you control, then gain 1 life for each creature you control.
Draw a card.
On his mother’s wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired.
0030
-
Oracle Envoy
Creature — Angel
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
It is said that when Oracle Envoys appear playing their pipes, they do so to herald the arrival of a new god, or age.
0/1
0031
-
Radahn, Promised Consort

Legendary Creature — Human Knight
Partner with Miquella the Kind
Exalted
Whenever a +1/+1 counter is put on this creature, it gains first strike and flying until end of turn.
2/2
0032
-
Return to the Roots

Sorcery
Return target creature card from your graveyard to your hand.
Whenever a creature you control enters this turn, you gain 1 life.
A proper death means returning to the Erdtree. Have Patience. Until the times comes...and the roots call to you
0033
-
Rising Sacred Spiral

Enchantment
Whenever you create one or more tokens, you may create that many Crucible tokens. Activate only once per turn. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
0034
-
Scouting Hawk

Creature — Bird
Flying
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
1/1
0035
-
Seal Away

Enchantment
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
0036
-
Take Vengeance

Instant
Destroy target tapped creature.
“Those stripped of the Grace of Gold shall all meet death. In the embrace of Messmer’s flame.”
— Messmer the Impaler
0037
-
Tree Sentinel

Creature — Human Knight
Vigilance
Other creatures you control get ward
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
6/6
0038
-
The Two Fingers

Legendary Creature — Horror
Defender, indestructible
Your maximum hand size can’t be lowered.
Whenever a creature you control attacks alone, that creature gets +X/+X until end of turn, where X is the number of cards in your hand.
0/2
0039
Blue (39 cards)
-
Academy Wall

Creature — Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0/5
0040
-
Albinauric Mage

Creature — Homunculus Wizard
When this creature enters, surveil 2.

: Draw a card.
“My legs will soon fade, and with them, my life. Alas, this is the immovable fate of all Albinaurics...”
— Old Albus
1/3
0041
-
Blaidd, Ranni’s Shadow

Legendary Creature — Wolf Warrior
Vigilance
Whenever a creature you don’t control becomes tapped, this creature gets +1/+1 until end of turn.
2/2
0042
-
Borrowing 100,000 Arrows

Sorcery
Draw a card for each tapped creature target opponent controls.
The arrows will pour on foes like rain.
0043
-
Carian Glintblade
Sorcery
Create a Glintblade token. (It’s an enchantment with “
, Sacrifice this enchantment: Tap target creature you don’t control.”)
0044
-
Carian Greatsword

Sorcery
Target creature you control has base power and toughness 4/4 until end of turn.
Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.
0045
-
Carian Knight

Creature — Human Knight
Whenever you cast a sorcery spell for the first time each turn, create a Glintblade token. (It’s an enchantment with “
, Sacrifice this enchantment: Tap target creature you don’t control.”)
3/4
0046
-
Carian Phalanx

Sorcery
Create X Glintblade tokens. (It’s an enchantment with “
, Sacrifice this enchantment: Tap target creature you don’t control.”)
0047
-
Instant
Counter target noncreature spell, then create a Glintblade token. (It’s an enchantment with “
, Sacrifice this enchantment: Tap target creature you don’t control.”)
0048
-
Collapsing Stars

Sorcery
Tap all creatures with power 3 or less.
“I thank you for your tutelage, for now I can challenge the stars.”
— Radahn, to his teacher, an Alabaster Lord.
0049
-
Count Ymir, Mother of Fingers

Legendary Creature — Human Wizard

,
: Create a 1/1 blue Horror creature token with X +1/+1 counters on it where X is the half the number of cards in your hand rounded down.
0/2
0050
-
Creature — Elemental
Prevent the first instance of damage that would be dealt to this creature each turn.
: Add 
. Spend this mana only to cast sorcery spells.
4/1
0051
-
Creature — Dragon
Whenever this creature deals combat damage to a player, tap target creature and put a stun counter on it.

: This creature gains flying until end of turn.
4/4
0052
-
False Night Sky

Enchantment
Whenever you cast a sorcery spell, target player mills X cards, where X is it’s mana value.
0053
-
Fingercreeper

Creature — Horror
This creature enters with X +1/+1 counters where X is half the amount of cards in your hand rounded down.
1/1
0054
-
Forced Devotion

Sorcery
Heartsteal target creature. When you lose control of that creature, you draw two cards unless its controller sacrifices it. (Tap that creature and put a stun counter on it, you gain control of it for as long as it remains tapped.)
0055
-
Sorcery
Each player mills ten cards, then you return all sorcery cards you milled this way to your hand.
Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars’ amber rained down on this land.
0056
-
Frozen Lightning Spear

Sorcery
Choose one —
• Tap target creature and put a stun counter on it.
• Tap up to two target creatures.
0057
-
Glintstone Crown Crab
Creature — Crab
Landfall — Whenever a land you control enters, surveil 1.
, Sacrifice this creature: Draw a card, then discard a card.
0/1
0058
-
Glintstone Mining

Enchantment
Lands you control have “
: Add 
. Spend this mana only to cast sorcery spells.”
0059
-
Gravitas

Sorcery
Tap all creatures with power X or less.
The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.
0060
-
Lazuli Sorcerer

Creature — Human Wizard
Whenever you cast a sorcery, this creature gets +1/+1 until end of turn.
Scholars of the Lazuli Conspectus study Carian sorceries - a heterodox pursuit that views the moon as equal to the stars.
2/2
0061
-
Lucidity

Sorcery
Return target sorcery card from your graveyard to your hand.
Draw a card.
The Carian knights never waver.
0062
-
Legendary Creature — Horror
When this creature enters, draw three cards.
You have no maximum hand size.

,
: Create a 1/1 blue Horror creature token with X +1/+1 counters on it where X is the half the number of cards in your hand rounded down.
7/7
0063
-
Primeval Current Glimpse

Sorcery
Target player mills ten cards, then returns all sorcery cards milled this way to their hand.
0064
-
Promises of Peace

Sorcery
Heartsteal target tapped creature. (Tap that creature and put a stun counter on it, you gain control of it for as long as it remains tapped.)
If you control three or more creatures, draw a card.
0065
-
Creature — Human Wizard
Whenever this creature deals combat damage to a player, surveil X, where X is equal to the number of Wizards you control.
5/4
0066
-
Raya Lucaria Sorcerer

Creature — Human Wizard
: Add
. Spend this mana only to cast sorcery spells.
Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
1/2
0067
-
Red Wolf of the Academy

Creature — Wolf Wizard
Vigilance
Whenever this creature attacks, create a Glintblade token. (It’s an enchantment with “
, Sacrifice this enchantment: Tap target creature you don’t control.”)
4/3
0068
-
Rennala, Queen of Caria

Legendary Creature — Human Wizard

,
: Destroy target creature. When that creature dies, its controller reveals cards from the top of their library until they reveal a creature card. They put that card onto the battlefield and the rest on the bottom of their library in a random order. Activate only as a sorcery.
2/4
0069
-
Revealed Passage

Sorcery
Draw two cards. Then discard a card unless there are four or more cards in your graveyard.
0070
-
Rogier, Spellblade

Legendary Creature — Human Wizard
Whenever you surveil for the first time each turn, put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: Add
. Spend this mana only to cast historic spells.
1/1
0071
-
Seal of Miquella

Enchantment
You can’t lose control of permanents you control.
Whenever you gain control of a permanent you don’t own, draw a card.
0072
-
Second Generation Albinauric
Creature — Homunculus
,
: Tap target creature.
Albinaurics are lifeforms made by human hands. Thus, many believe them to live impure lives, untouched by the Erdtree’s grace.
1/1
0073
-
Sorcery
Target player mills half their library rounded up, then returns all sorcery cards milled this way to their hand.
0074
-
Terra Magica

Enchantment
Whenever a player casts a blue spell, they surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.
0075
-
Thop’s Barrier

Instant
You or target permanent you control gains hexproof until end of turn.
Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.
0076
-
Creature — Human Wizard
: Add 
. Spend this mana only to cast sorcery spells.
Those who study the Twinsage Conspectus are the academy’s elite.
2/4
0077
-
Wandering Nobles
Creature — Human Noble
When this creature enters, if there are four or more cards in your graveyard, draw a card.
1/1
0078
Black (39 cards)
-
Assassin’s Gambit

Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has “Pay 1 life: This creature gains menace until end of turn”
0079
-
Bastion of Remembrance

Enchantment
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
0080
-
Black Flame
Instant
Until end of turn, target creature gains “whenever this creature would be dealt damage, prevent that damage and it gets -X/-X until end of turn instead, where X is the damage prevented this way.”
0081
-
Black Knife Assassin

Creature — Human Assassin
Hexproof, menace
Creatures lose indestructible and can’t gain indestructible.
Whenever this creature deals combat damage to a player, you lose 1 life and draw a card.
2/4
0082
-
Blood Fountain
Artifact
When this artifact enters, create a Blood token. (It’s an artifact with “
,
, Discard a card, Sacrifice this token: Draw a card.”)

,
, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
0083
-
Blood Tithe

Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
0084
-
Bloodfiend

Creature — Demon
, Sacrifice a Blood: Put a +1/+1 counter on this creature.
2/2
0085
-
Bloodfiend Ritual

Sorcery
Create three Blood tokens, then sacrifice any number of Bloods, put that many +1/+1 counters on target creature you control.
0086
-
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-3.
When enchanted creature dies, its controller mills cards equal to its mana value.
0087
-
Creature — Skeleton Bird
Ghostflame 


Flying
Whenever a creature card leaves your graveyard, each opponent loses 1 life.

, Discard a card: Target opponent discards a card.
4/4
0088
-
Deathblight Basilisk

Creature — Basilisk
Deathtouch
When this creature enters, target creature gets -4/-4 until end of turn.
1/3
0089
-
Desperate Calamity

Sorcery
Destroy all creatures, then each player loses 1 life for each creature card in their graveyard.
If you are poisoned, return one target creature card from your graveyard to your battlefield tapped.
0090
-
Fia, Deathbed Companion

Legendary Creature — Human
Deathtouch
Each creature card in your graveyard has ghostflame and “you may cast this spell from your graveyard for its ghostflame cost.” It’s ghostflame cost is equal to its mana value.
1/2
0091
-
Fia’s Champions

Sorcery
Ghostflame 
(You may cast this spell for its ghostflame cost by exiling a creature card from your graveyard.)
Return up to three target creatures from your graveyard to your hand.
0092
-
Fia’s Mist

Instant
Up to three target creatures get -2/-2 until end of turn.
Developed by Fia to oppose the Roundtable Hold.
0093
-
Ghostflame Ignition

Sorcery
Ghostflame 
(You may cast this spell for its ghostflame cost by exiling a creature card from your graveyard.)
Draw two cards. You lose 2 life.
0094
-
Godskin Duo

Creature — Cleric
Deathtouch
Creatures lose indestructible and can’t gain indestructible.
Whenever a creature dies, each opponent loses 1 life and you gain 1 life.
4/4
0095
-
Godwyn, Prince of Death

Legendary Creature — Zombie
Defender
Players can’t gain life.
Whenever a creature dies, its controller mills a card.
Whenever a player loses life, they mill that many cards.
0/6
0096
-
Godwyn’s Visage

Instant
Target creature gets -3/-3. If that creature would die this turn, draw two cards and mill two cards.
0097
-
Gravescythe Mage

Creature — Skeleton Wizard
This creature enters tapped.
Activated abilities of Skeletons in your graveyard cost
less to activate.

: Return this card from your graveyard to your hand.
1/1
0098
-
Grimclaw Bats

Creature — Bat
Flying
, Pay 1 life: This creature gets +1/+1 until end of turn.
1/1
0099
-
Legendary Creature — Human Warrior
Menace
Whenever a creature dies, if its toughness was less than 1, its controller mills a card.
3/3
0100
-
Lord of Blood’s Exultation

Artifact
Whenever a player sacrifices a Blood, creatures you control get +1/+1 until end of turn.
“Render up your offerings of blood to your Lord. Drench my consort’s chamber. Slake his cocoon’s thirst. His awakening shall herald the dawn of our dynasty.”
0101
-
Man-Fly
Creature — Human Insect
At the beginning of your end step, if this creature has toughness 1 or less, put a +1/+1 counter on it.

: Target creature gets -1/-1 until end of turn. This ability costs
less if it targets a creature you control.
1/1
0102
-
Instant
Destroy target creature.
The rune of death was stolen. And the demigods began to fall, starting with Godwyn the Golden.
0103
-
Necromancer Garris

Legendary Creature — Human Wizard
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

,
, Pay 2 life: Return target creature card from your graveyard to your hand.
2/2
0104
-
Omen Warrior

Creature — Ogre Warrior

: This creature gains menace until end of turn.
3/3
0105
-
Rancorcall

Instant
Ghostflame 
(You may cast this spell for its ghostflame cost by exiling a creature card from your graveyard.)
Target creature gets “When this creature dies, return it to the battlefield tapped.” If the ghostflame cost was payed, put a +1/+1 counter on it when it returns.
0106
-
Royal Revenant

Creature — Zombie
: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.
Whenever a player gains five or more life, destroy this creature.
5/5
0107
-
Sanguine Noble

Creature — Human Noble
When this creature enters, create a Blood token. (It’s an artifact with “
,
, Discard a card, Sacrifice this token: Draw a card.”)
Whenever you sacrifice a Blood, target creature gets -1/-1 until end of turn.
2/2
0108
-
Sorcery
Ghostflame 
(You may cast this spell for its ghostflame cost by exiling a creature card from your graveyard.)
Destroy target creature or enchantment with mana value X or less. You lose X life.
0109
-
Those Who Live in Death
Creature — Skeleton
This creature enters tapped.

: Return this card from your graveyard to your hand.
1/1
0110
-
Tibia Mariner

Creature — Skeleton Wizard
This creature enters tapped.
: Return target Skeleton card from your graveyard to your hand.
“Heed my warning. The village here has been touched by Death. And worse yet, it is home to a mariner. If you value your life, then go no further.”
— D, Hunter of the Dead
1/4
0111
-
Tibia’s Summons

Instant
Create three 1/1 black Skeleton creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
The dead have long been left to wander; what they need is leadership.
0112
-
Vortex of Putrescence

Sorcery
Exile any number of creature cards from your graveyard. Target player sacrifices that many creatures.
0113
-
Vulgar Militia

Creature — Human Rogue
When this creature enters, target player discards a card.
n the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
3/1
0114
-
White Mask

Creature — Human Assassin
Menace
Whenever this creature deals combat damage to a player, create that many Blood tokens. (They’re artifacts with “
,
, Discard a card, Sacrifice this token: Draw a card.”)
3/2
0115
-
Wormface

Creature — Zombie
Deathtouch
Whenever this creature deals combat damage to a player, that player can’t gain life for the rest of the game.
2/5
0116
-
Wraith Caller

Creature — Zombie
,
: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.
Whenever a player gains three or more life, destroy this creature.
1/3
0117
Red (41 cards)
-
Agheel’s Flame

Sorcery
This spell deals 5 damage to target creature. If excess damage was dealt to a creature this way, put that many +1/+1 counters on target creature you control.
“Stay clear of Agheel Lake. A great dragon roosts there.”
— Bloody Finger Hunter Yura
0118
-
Creature — Horror
Indestructible, deathtouch
Whenever this creature deals combat damage to a player, that player frenzies that many times. (To frenzy, a player discards a card and draws a card. They lose life equal to the mana value of the discarded card.)
Madness 

1/1
0119
-
Beast-Repellent Torch
Artifact — Equipment
Equipped creature gets +1/+0 and has “this creature can’t be blocked by creatures with power 2 or less.”
Equip
Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves.
0120
-
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
0121
-
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle.
0122
-
Demi-Human
Creature — Human Beast
Skulk (This creature can’t be blocked by creatures with greater power.)
Demi-Humans are small in stature, but they have a violent, brutish disposition. Though they seem somewhat intelligent, when night falls, their blood boils and they become feral.
1/1
0123
-
Demihuman Chief

Creature — Human Beast Rogue
Skulk, first strike (This creature can’t be blocked by creatures with greater power.)
Slay the demi-human mob’s leader first, and the rest will lose hope and panic.
2/2
0124
-
Echoing Ruin

Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Messmer despised his own fire. Time and time again he hoped to rid himself of it, but ever did it burn.
0125
-
Elemer of the Briar

Legendary Creature — Human Knight
Whenever a creature you control attacks, put a +1/+1 counter on it.
At the beginning of your end step, for each creature you control that didn’t attack this turn, remove all +1/+1 counters from that creature.
4/4
0126
-
Eleonora, Bloody Finger

Legendary Creature — Human Samurai
Double strike
When this creature enters, target creature can’t block this turn
Whenever you sacrifice a Blood, this creature gets +1/+0 until end of turn.
1/2
0127
-
Farum Azula Beastman

Creature — Beast Warrior
Trample
Whenever this creature deals combat damage to a player, you may return target artifact card from your graveyard to your hand.
6/4
0128
-
Festering Fingerprint Vyke

Legendary Creature — Human Knight
When this creature enters, each player frenzies. (To frenzy, a player discards a card and draws a card. They lose life equal to the mana value of the discarded card.)
Whenever you cast a spell from exile, this creature deals damage equal to its power to any target.
Madness 
2/3
0129
-
Instant
This spell deals 3 damage to any target.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
0130
-
Flame-Blessed Bolt
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Fire was a symbol of the crusade, and even Messmer’s rank-and-file soldiers would wield it.
0131
-
Frenzied Nomad

Creature — Human Performer
,
, Sacrifice this creature, Discard your hand: Draw three cards.
Madness 
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/1
0132
-
Frenzy-Flaming Tower

Artifact
Convoke. cumulative upkeep—Pay 1 life
At the beginning of your upkeep, each player frenzies. For each player that lost life this way, draw a card. (To frenzy, a player discards a card and draws a card. They lose life equal to the mana value of the discarded card.)
0133
-
Sorcery
As an additional cost to cast this spell sacrifice a land.
Target creature you control gets +2/+2 until end of turn and fights target creature you don’t control, then reward that creature. (To reward a creature, put a +1/+1 counter on it or have its controller create a Treasure token.)
0134
-
Iron Fist Alexander

Legendary Artifact Creature — Construct
This creature’s power is equal to the highest power between creatures in all graveyards plus 1.
This creature’s toughness is equal to the highest toughness between creatures in all graveyards plus 1.
*/*
0135
-
Lacerate Flesh

Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They’re artifacts with “
,
, Discard a card, Sacrifice this token: Draw a card.”)
0136
-
Laughing Mad

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
0137
-
Creature — Chimera Warrior
Haste, trample

: This creature gets +2/+2 until end of turn. Activate only if this creature is equipped.
3/3
0138
-
Lightseeker Hyeta

Legendary Creature — Human Cleric
At the beginning of your upkeep, each player frenzies. (To frenzy, a player discards a card and draws a card. They lose life equal to the mana value of the discarded card.)
If you would draw a card while your library has no cards on it, you win the game instead.
0/2
0139
-
Living Jar

Artifact Creature — Construct
The first time a creature dies each turn, put a +1/+1 counter on this creature.
Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.
1/1
0140
-
Mad Prophet

Creature — Human Shaman
Haste
, Discard a card: Draw a card.
“Enough.... I have endured more than enough... I ask you forgive me, dearest Nanaya...”
2/2
0141
-
Messmer Soldier

Creature — Human Soldier
Haste
Whenever an opponent sacrifices a permanent, this creature gets +1/+0 until end of turn.
2/2
0142
-
Midra, Lord of Frenzy

Legendary Creature — Human Shaman
Haste
At the beginning of your end step, discard your hand.
Whenever you discard one or more cards, you may add that much
.
3/3
0143
-
Midra’s Flame of Frenzy

Enchantment
Spells you cast from exile can’t be countered.
Madness 
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
0144
-
Misbegotten Archer
Creature — Chimera Archer
Reach

: This creature gets +1/+0 until end of turn. Activate only if this creature is equipped.
The misbegotten are held to be a punishment for making contact with the Crucible.
1/1
0145
-
Rain of Embers

Sorcery
This spell deals 1 damage to each creature and each player.
Salza’s disdain for barbarism never waned, even as he burned more villages and scorched more land than any other.
0146
-
Rock Sling
Sorcery
Choose one —
• This spell deals 1 damage to any target.
• This spell deals 3 damage to target tapped creature.
0147
-
Rush of Blood

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
A forbidden technique used by swordsmen from the Land of Reeds.
0148
-
Scaly Misbegotten

Creature — Chimera
Trample

: This creature gets +1/+1 until end of turn. Activate only if this creature is equipped.
2/3
0149
-
Scholar of Combustion

Creature — Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
3/2
0150
-
Senseless Rage

Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness 
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
0151
-
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
0152
-
Thatcher Revolt

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
The flame of frenzy burns the eyes, but tranquility follows in its wake.
0153
-
Legendary Creature — Horror
Defender, indestructible
Each player’s maximum hand size is three.
Whenever you cast a spell from exile, each opponent frenzies. (To frenzy, a player discards a card and draws a card. They lose life equal to the mana value of the discarded card.)
0/3
0154
-
Unendurable Frenzy

Enchantment
Cumulative upkeep—Pay 1 life
At the beginning of your end step, discard your hand and draw X cards, where X is the amount of age counters on this enchantment.
Madness 
0155
-
Varre’s Influence

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature deals damage equal to its power to another target creature.
“Never forget that feeling of agony. For it is what binds you to Luminary Mohg, to all of us. Ha ha ha...”
0156
-
Volcano Manor Inquisitor

Creature — Human
Whenever a creature that was dealt damage by this creature this turn dies, you may discard a card. If you do, draw a card and reward this creature. (To reward a creature, put a +1/+1 counter on it or have its controller create a Treasure token.)
2/2
0157
-
War Effort

Enchantment
Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that’s tapped and attacking. Sacrifice it at the beginning of the next end step.
0158
Green (40 cards)
-
Ancestor Spirit

Creature — Elk Spirit

,
: Mill three cards
Landfall — Whenever a land you control enters, if a creature card entered your graveyard this turn, put a +1/+1 counter on this creature.
4/4
0159
-
Ancestral Follower
Creature — Human Shaman
Landfall — Whenever a land you control enters, mill a card.
: Add
.
1/1
0160
-
Ancestral Shaman

Creature — Human Shaman
Landfall — Whenever a land you control enters, mill a card.
,
, Exile a card from your graveyard: Put a +1/+1 counter on target creature you control.
2/2
0161
-
Ancestral Shaman’s Chant

Sorcery
As an additional cost to cast this spell, exile target card from your graveyard.
Return target permanent card from your graveyard to your hand.
0162
-
Aspect of the Crucible Bloom

Enchantment — Aura
Enchant creature
Enchanted creature has rot 2 (Whenever that creature deals combat damage to a player, you may move up to two poison counters from yourself to that player.)
When this aura leaves the battlefield, create a Crucible token.
0163
-
Aspect of the Crucible Breath

Enchantment — Aura
Enchant creature
Enchanted creature has “
: This creature gains +1/+1 until end of turn”.
When this aura leaves the battlefield, create a Crucible token.
0164
-
Aspect of the Crucible Horns

Enchantment — Aura
Enchant creature
Enchanted creature has trample.
When this aura leaves the battlefield, create a Crucible token.
0165
-
Budding Horns

Instant
Target creature gets +1/+1 until end of turn for each creature card in your graveyard, then if its power is 4 or greater, it gains trample until end of turn.
0166
-
Creature — Human Knight
Vigilance
You don’t lose the game from having 10 or more poison counters.
3/3
0167
-
Crawling Sensation

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
0168
-
Crucible Knight

Creature — Human Knight
Whenever this or another creature you control enters, create a Crucible token. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/3
0169
-
Legendary Creature — Human Knight
Crucible tokens you control have “
,
, Sacrifice this artifact: Target creature gets +3/+3 until end of turn.”
When this creature enters, create a Crucible token.
5/5
0170
-
Divine Beast Tornado

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of Crucibles you control.
0171
-
Divine Beast Warrior

Creature — Human Warrior
Trample
This creature enters with X +1/+1 counters on it, where X is the number of Crucibles you control.
3/3
0172
-
Druidic Ritual

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
0173
-
Frenzied Troll

Creature — Giant
When this creature enters, if its Madness cost was payed, destroy target artifact.
Madness 
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
0174
-
Creature — Plant
When this creature dies, put a poison counter on target player.
: Add
.
0/5
0175
-
Golden Hippopotamus

Creature — Hippo
Trample
Whenever this creature deals combat damage to a player, create a Crucible token. (It’s an artifact with “
,
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
4/5
0176
-
Grave Warden Duelist

Creature — Human Warrior
When this creature enters, it fights target creature you don’t control.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
2/2
0177
-
Creature — Bear
Trample
Crucible tokens you control have “
,
, Sacrifice this artifact: Target creature gains trample until end of turn.”
6/6
0178
-
Hidden Village

Sorcery
You may play an additional land this turn.
At the beginning of your next end step you gain 1 life for each land you control.
0179
-
Hornsent Avenger

Legendary Creature — Human Rogue
Deathtouch
Whenever this creature attacks, it gets +1/+1 for each creature card in your graveyard.
2/2
0180
-
Hunt the Weak

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control.
0181
-
Kindred of Rot’s Exultation

Artifact
Whenever a player gains a poison counter, creatures you control get +1/+1 until end of turn.
“Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children.”
0182
-
Maleigh Marais, Castellan

Legendary Creature — Human Noble
Rot 2 (Whenever this creature deals combat damage to a player, you may move up to two poison counters from yourself to that player.)
This creature gets +1/+0 for each poison counter you have.
The first time a player gains one or more poison counters each turn, draw a card.
1/2
0183
-
Miranda Sprout
Creature — Plant
When this creature dies, put a poison counter on target player.
: Add
.
Sweet little carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
1/1
0184
-
Poison Flooding

Sorcery
Return any number of land cards from your graveyard to the battlefield tapped. You get a poison counter for each land returned this way.
0185
-
Poison Mist

Instant
Put a poison counter on target player that lost life this turn.
Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally.
0186
-
Primal Glintstone

Artifact
When this artifact enters, mill three cards.
, Sacrifice this artifact: Return target creature card from your graveyard to your hand.
0187
-
Raw Meat Dumpling
Artifact — Food
,
, Sacrifice this artifact: You gain 5 life and you get a poison counter.
Not recommended for those who prefer to know the origin of their meats.
0188
-
Regal Ancestor Spirit

Legendary Creature — Spirit Elk
Whenever this creature enters or attacks, you may exile target creature card from your graveyard. If you do, this creature has all abilities of the last card exiled this way.
5/5
0189
-
Roar of Rugalea

Instant
Target creature you control gets +3/+3 until end of turn and fights another target creature.
0190
-
Sorcery
Each opponent gets X poison counters, where X is the number of poison counters you have.
0191
-
Scarlet Rot Propagation
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for two land cards. Put one into the battlefield tapped and the other in your hand.
If you are poisoned, you may play an additional land card this turn.
0192
-
School of Graven Mages

Creature — Wizard Horror
This creature enters the battlefield with X +1/+1 counters on it, where X is the number of Wizards in your graveyard.
1/1
0193
-
Servant of Rot

Creature — Human Shaman
Rot 1 (Whenever this creature deals combat damage to a player, you may move up to one poison counters from yourself to that player.)
: Add
.
: Add one mana of any color. Activate only if you are poisoned.
1/1
0194
-
Shield-head Ant

Creature — Insect
Rot 2 (Whenever this creature deals combat damage to a player, you may move up to two poison counters from yourself to that player.)
When this creature enters, create three 1/1 green Insect creature tokens.
3/3
0195
-
Legendary Creature — Human Knight
Trample
Crucible tokens you control have “
,
, Sacrifice this artifact: Target creature gains vigilance until end of turn.”
4/4
0196
-
Spider Scorpion

Creature — Insect
As long as you are poisoned, this creature gets rot 1 and has flying. (Whenever this creature deals combat damage to a player, you may move up to one poison counters from yourself to that player.)
3/2
0197
-
Torrent, Spectral Steed

Legendary Creature — Horse
Landfall — Whenever a land you control enters, target creature you control gets +2/+2 and gains trample until end of turn.
“Torrent has chosen you. Treat him with respect.”
— Finger Maiden Melina
2/2
0198
Multicolor (40 cards)
-
Enchantment
Whenever you reward a creature you control for the first time each turn, you may have it deal damage equal to its power to target creature an opponent controls.
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.
0199
-
Legendary Creature — Human Samurai
Whenever you sacrifice a Blood, this creature gets +2/+0 until end of turn.
Whenever a Samurai you control deals combat damage to a player, create a Blood token. (It’s an artifact with “
,
, Discard a card, Sacrifice this token: Draw a card.”)
3/3
0200
-
Cragblade

Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
When this enchantment enters, tap all creatures with power equal or lower than the enchanted creature’s power.
0201
-
Creature — Human Beast Noble
Skulk (This creature can’t be blocked by creatures with greater power.)
Whenever you cast your second instant or sorcery spell each turn, it gains trample until end of turn and its goaded.
4/4
0202
-
Disciple of Okina

Creature — Human Samurai
Haste
Whenever you sacrifice a Blood, this creature gets +1/+0 until end of turn.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
1/2
0203
-
Divine Beast Dancing Lion


Creature — Human Warrior
“Until end of turn” and “this turn” effects that target this creature don’t end.
Divine beasts are messengers of the heavens, and their rage mirrors the tumult of the skies, of which storms are the pinnacle.
5/5
0204
-
Legendary Artifact
Whenever a creature you control enters, put X +1/+1 counters on it, where X is the number of Crucibles you control.
Crucible tokens you control have “
,
, Sacrifice this artifact: Target creature gains indestructible until end of turn.”
0205
-
Creature — Human Wizard
When this creature enters, return a sorcery card from your graveyard to your hand.
,
, Sacrifice this creature: Return a sorcery card from your graveyard to your hand.
1/3
0206
-
Legendary Creature — Human Knight
Avenge — Whenever an opponent sacrifices a permanent, this creature deals 1 damage to target tapped creature.
If a creature damage by this creature this turn would die, exile it instead.
2/2
0207
-
Forceful Grafting

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Put X +1/+1 counters on target creature you control, where X is the sacrificed creature’s power.
0208
-
Godrick, the Grafted

Legendary Creature — Human Horror
Whenever a creature dealt damage by this creature this turn dies, put X +1/+1 counters on this creature equal to half of that creature’s power rounded up.
: This creature deals damage equal to its power to target creature you control. Activate only as a sorcery.
2/2
0209
-
Gostoc, Gatekeeper

Legendary Creature — Human Rogue
Whenever a creature you control dies, return a nonland card with mana value 1 or less from your graveyard to your hand. This ability triggers only once each turn.
“Use that opening to breach the castle. The guards haven’t a clue about it. You’ll slip right inside undetected.”
1/2
0210
-
Creature — Human Horror
When this creature enters, it deals damage equal to its power to target creature you control.
Whenever a creature dealt damage by this creature this turn dies, put X +1/+1 counters on it, where X is half of that creature’s power rounded up.
2/2
0211
-
Creature — Human Warrior
Vigilance, trample
Whenever you sacrifice a Crucible, put a +1/+1 counter on this creature.
The ornamental tangled horns allow their blades to serve as a medium for horn-calling.
3/3
0212
-
Hornsent Grandam

Legendary Creature — Human Shaman
Defender
Crucible tokens you control have “
,
, Sacrifice this artifact: Target creature gains deathtouch until end of turn.” and “
,
, Sacrifice this artifact: Target creature gains flying until end of turn.”
0/2
0213
-
Legendary Creature — Human Knight
Whenever a player casts a noncreature spell, this creature gets +1/+1 until end of turn.
As long as this creature has power 4 or greater, it has vigilance.
2/2
0214
-
Creature — Insect
Rot 3 (Whenever this creature deals combat damage to a player, you may move up to three poison counters from yourself to that player.)

,
: Put a poison counter on yourself and a +1/+1 counter on this creature.
2/2
0215
-
Legendary Creature — Human Knight
Vigilance

, Sacrifice a nonwhite creature: Put X +1/+1 counters on target white creature where X is the sacrificed creature’s power.
“It’s time to being ferreting out… Those of us who don’t deserve to be at Kindly Miquella’s side…”
3/3
0216
-
Lusat’s Glintstone Corpse

Legendary Artifact
: Add 
. Spend this mana only to cast sorcery spells.
Whenever you cast a sorcery spell you may pay
. If you do, draw a card.
Once a grand master at the Academy of Raya Lucaria, now exiled and residing near the town of Sellia.
0217
-
Malenia, Goddess of Rot

Legendary Creature — Human Knight
Vigilance, lifelink
Whenever this creature attacks, you get a poison counter.
This creature gets +1/+1 for each poison counter you have.
“I am Malenia, Blade of Miquella”
1/1
0218
-
Creature — Snake Warrior
When this creature enters, put a poison counter on target player.
Whenever a creature you don’t control creature dies, this creature gets +1/+0 until end of turn.
2/2
0219
-
Legendary Creature — Human Knight
Vigilance
Avenge — Whenever an opponent sacrifices a permanent, you may have this creature deal 1 damage to target creature.

,
: Exile all creatures that were dealt damage by this creature this turn.
3/3
0220
-
Creature — Human Knight
Vigilance
Avenge — Whenever an opponent sacrifices a permanent, tap target creature that opponent controls.
: Deal 1 damage to target tapped creature.
3/3
0221
-
Millicent, Child of Malenia

Legendary Creature — Human Warrior
Lifelink
Whenever this creature attacks, you may mill three cards. This creature gets +1/+1 until end of turn for each land card milled this way.
2/2
0222
-
Legendary Creature — God
Partner with Radahn, Promised Consort.
Tapped creatures you control with stun counters on them have exalted.


,
: Heartsteal target creature, then put a +1/+1 counter on target creature you control. Activate only as a sorcery.
0/4
0223
-
Miquella’s Cross

Artifact

,
, Sacrifice this artifact: Heartsteal target creature with mana value 3 or less, then put X stun counters on it. (Tap that creature and put a stun counter on it, you gain control of it for as long as it remains tapped.)
0224
-
Legendary Creature — Ogre Cleric
Whenever a creature an opponent controls dies, create a Blood token.
Sacrifice a Blood: This creature gains flying and lifelink until end of turn.
3/3
0225
-
Artifact
You have no maximum hand size.
Whenever a creature you control deals combat damage to a player, draw a card.
The moon of Nokstella was the guide of countless stars.
0226
-
Night Maiden

Creature — Human Cleric
Hexproof
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground.
1/2
0227
-
Legendary Creature — Human Wizard
Whenever a card leaves your graveyard for the first time each turn, draw a card.


,
: Mill ten cards, then return all instant and sorcery cards milled this way to your hand.
3/3
0228
-
Legendary Creature — Human Warrior
When this creature enters, it deals damage equal to its power to target creature.
If a creature dealt damage by this creature this turn dies, add
equal to that creature’s power. Spend this mana only to cast sorcery spells.

,
: Return this creature to your hand.
3/3
0229
-
Legendary Artifact Creature — Wizard
Drowze (This deals damage to creatures in the form of stun counters and any creature that takes damage this way becomes tapped.)
Whenever one or more creatures you control attacks, tap target creature defending player controls and put a stun counter on it.
3/4
0230
-
Reduvia

Artifact — Equipment
Equipped creature gets +2/+0 and has “whenever this creature attacks, create a Blood token.” (It’s an artifact with “
,
, Discard a card, Sacrifice this token: Draw a card.”)
Equip
0231
-
Rya, the Scout

Legendary Creature — Human Snake
When this creature enters, another target creature you control may fight target creature you don’t control.
: Reward target creature that fought this turn. (To reward a creature, put a +1/+1 counter on it or have its controller create a Treasure token.)
1/1
0232
-
Rykard, Lord of Blasphemy


Legendary Creature — Human Snake
Devour 2, trample
When this creature enters, target creature you control fights target creature you don’t control.
If a creature you control would fight a creature, reward it and then it fights that creature instead.
4/4
0233
-
Scarlet Aeonia

Enchantment
At the beginning of each player’s upkeep, that player may mill three cards. If they don’t, they gain a poison counter.
Each time the scarlet flower blooms, Malenia’s rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.
0234
-
Sellen, Exiled Witch

Legendary Creature — Human Wizard
Sorcery spells you cast cost
less if there is a Wizard card in your graveyard.
, Mill three cards: Shuffle target sorcery card from your graveyard to your library.
1/2
0235
-
Soldier of Miquella

Creature — Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Sacrifice this creature: Destroy target attacking or blocking creature.
1/1
0236
-
Thiollier, Weak as a Kitten

Legendary Creature — Human Artificer
Drowze (This deals damage to creatures in the form of stun counters and any creature that takes damage this way becomes tapped.)
Whenever a stun counter is removed from a permanent, this creature gets skulk until end of turn. (This creature can’t be blocked by creatures with greater power.)
2/2
0237
-
Enchantment
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
0238
Artifact (11 cards)
-
Abductor Virgin
Artifact Creature — Construct
As long as this creature is attacking, it gets +3/-3.
“A surviving virgin sits at the bottom of the big waterwheel in the Academy of Raya Lucaria. Its transpositional powers fully intact.”
— Patches, the Unteathered
2/5
0239
-
Ancient Golem Warrior
Artifact Creature — Golem
Trample, reach
5/5
0240
-
Crescent Moon Axe
Artifact — Equipment
Equipped creature gets +3/+0 and has “this creature can’t block”.
Equip
0241
-
Dragoncrest Shield
Artifact
: Target creature you control gets +0/+3 until end of turn.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
0242
-
Erdtree Burial Watchdog
Artifact Creature — Gargoyle
Vigilance
When this creature dies, create a tapped Treasure token.
The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.
2/2
0243
-
Fanged Imp
Artifact Creature — Gargoyle
Haste
When this creature dies, create a tapped Treasure token.
1/1
0244
-
Grafted Blade Greatsword
Artifact
Equipped creature gets +1/+1 for each color among permanents you control and has trample.
Equip
0245
-
Meteorite
Artifact
When this artifact enters, it deals 2 damage to any target.
: Add one mana of any color.
0246
-
Quick-Draw Katana
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike.
Equip
A unique weapon wielded by the samurai from the Land of Reeds.
0247
-
Roar Medallion
Artifact
: Add 
. Spend this mana only to cast creature spells.
In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.
0248
-
Valiant Gargoyle
Artifact Creature — Gargoyle
Flying
When this creature enters, it gets a first strike counter or a trample counter of your choice.
,
, Remove a counter from this creature: Put a first strike counter or a trample counter on this creature.
3/3
0249
Non-basic lands (12 cards)